Augmented Reality


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Crafting Captivating Augmented Reality Experiences

We excel in crafting captivating App-based Augmented Reality (Native AR) and Web-based Augmented Reality (Web AR) Experiences for education and training. Let our expert developers bring your virtual ideas to life like never before.


Visualizing concepts

AR allows students to visualize abstract and complex subjects in 3D, making it easier to understand and retain information.

Interactive textbooks

AR can enhance traditional textbooks by overlaying digital content, such as videos, 3D models, or interactive quizzes, directly onto the pages.

Training simulations

In vocational and technical education, AR can be used for simulations in fields like medicine, engineering, aviation, and automotive training, providing learners with realistic scenarios to practice and improve their skills.

Collaborative learning

AR can enable group activities and collaborative problem-solving, encouraging teamwork and communication among students.

WebXR Supported Browsers

Samsung Browser


Mozilla Firefox

Microsoft Edge

Google Chrome

Nudle industry-leading team of experts can develop & deploy App-less Extended Reality Experiences and bring your virtual education ideas to life. 

Greater Accessibility

With WebXR, learners can access training content directly from their web browsers without the need to download and install a separate application. This reduces barriers to entry and makes training more accessible to a wider audience. Without the need for app installations, learners can start engaging with WebXR training content instantly.

Cross-Platform Compatibility

WebXR is designed to work across various devices, including smartphones, tablets, desktop computers, and virtual reality headsets. This versatility ensures that learners can access the training content regardless of their preferred device or operating system.

Seamless Integration with LMS

WebXR experiences can be seamlessly integrated into existing learning management systems (LMS) or educational websites, making it easier for trainers to incorporate AR content into their training programs.

Broader Reach

WebXR experiences are accessible via URLs, allowing trainers to easily share the training content with a broader audience through social media, email, or direct links.

Marker-based Augmented Reality

Marker-based AR experience requires identification of markers/user-defined images to function. It requires a marker to activate an augmented reality experience. Markers are distinct patterns that cameras can easily recognize and process, and are visually independent of the environment around them. These apps work best when augmentations are tied to a specific object

Marker-less Augmented Reality

Marker-less AR offers the most control to the user as it allows the user to choose where they would like to place the content. It also allows real-life scale placement of the virtual augmented objects. These AR experiences are highly reliant on smart phone features such as sensors, camera, and processors.

Location-based AR

To create and position a believable AR model without using any markers, apps use GPS and built-in sensors, as well as complex scene and object recognition algorithms. This type is used when augmentations are supposed to adapt to various locations and, for instance, like accurately position a furniture piece in a room.

When XR technology meets education, it has the potential to be a win-win situation.

Extended Reality?

Extended reality (XR): an umbrella term that covers all these different technologies, including AR, MR, and VR.


VR technology creates completely simulated environments.

AR technology superimposes elements like text, sounds, or visuals on existing real-world environments.

MR technology merges real and virtual worlds where physical and digital objects can interact.

See Nudle XR products in action

Book your FREE Nudle XR demonstration today!