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Extended Reality Technologies for Education and Training

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  1. Section 1: The Metaverse and Spatial Computing
    4 Topics
    |
    1 Quiz
  2. Section 2: The History and Future of AR, VR, MR, and XR
    3 Topics
    |
    1 Quiz
  3. Section 3: Extended Reality
    1 Topic
  4. Section 4: Virtual Reality
    8 Topics
    |
    1 Quiz
  5. Section 5: Augmented Reality
    4 Topics
    |
    1 Quiz
  6. Section 6: Mixed Reality
    3 Topics
    |
    1 Quiz
  7. Section 7: XR Holographic Display
    5 Topics
    |
    1 Quiz
  8. Section 8: Benefits of learning and working in simulations
    6 Topics
    |
    1 Quiz
  9. Section 9: Conclusion
    1 Topic
Lesson Progress
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  1. The screen shows two slightly different images for each eye, creating a 3D effect when viewed through compatible glasses.
  2. Tracking and Interaction:
    • Motion-tracking sensors follow the user’s head or stylus movements, adjusting the perspective in real-time for a life-like 3D experience.
    • A stylus or touch input allows users to manipulate 3D objects (e.g., rotate, dissect, or move).
  3. Immersive Yet Accessible:

Unlike VR headsets, these systems do not require users to wear headgear. Interaction happens in a seated or standing position, making it ideal for shared or classroom environments.